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Traits Entry

Trait Rolling Guide - Defend Your Base With Anime Wiki

Complete guide to rolling traits for your animes. Learn how traits work, which ones to keep, when to re-roll, and how to maximize your reroll currency.

Updated: 2026-06-09Update 1

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Traits are one of the most important progression systems in Defend Ur Base With Anime. Every time you roll for a new anime, it comes with a random trait that modifies its stats. Understanding which traits to keep, which to re-roll, and how to budget your reroll currency is the skill that separates mid-game players from end-game clearers.

How Trait Rolling Works

When you obtain a new anime through the gacha machine (or via the merge system), it comes with a randomly assigned trait. Traits are color-coded by rarity. The rarer the color, the bigger the stat boost.

Complete Trait Tier Reference

ColorTier NameStat BoostApprox. RateKeep Threshold
GreyF+5%Very common (~40%)Never on anything above C-tier
BrownD+10%Common (~25%)Only as temporary filler
GreenC+20%Uncommon (~15%)Acceptable on B-tier+
BlueB+35%Rare (~10%)Good stop for most units
PurpleA+50%Very rare (~5%)Keep on anything
OrangeS+75%Epic (~3%)Keep forever
RainbowS++100%Legendary (<0.5%)Never re-roll, frame it

How Reroll Currency Works

Every time you roll the gacha, you spend one reroll token. Tokens are earned through:

  1. Daily wave completions: Each wave cleared gives a small amount of currency. Higher waves give more. Consistent daily play is the most reliable source.
  2. Daily quests: There are daily objectives that reward reroll tokens. Always prioritize these.
  3. Code redemption: Many active codes (like JUNE2026 and DUBWAMILESTONE) give reroll currency directly.
  4. Special events: Bleach events and milestone events often have increased currency rewards and boosted trait rates.
  5. In-game shop: Sometimes reroll tokens appear as purchasable items using in-game gold (not Robux).

Important budget rule: Never spend your last 3 tokens. Always keep a reserve of 3-5 tokens in case a rate-boost event drops unexpectedly.

When to Stop vs When to Keep Rolling

This is the most common question about traits. Here is a decision framework:

Anime TierMinimum Acceptable TraitIdeal TraitRe-roll if Below
S+ (Void Reaper, Dragon Knight)BluePurple+Green or worse
A (Ice Mage, Epic)GreenBlue+Grey/Brown
B (Samurai Warrior, Rare)Any traitGreen+Not worth re-rolling on a budget
C (Ninja Rookie, Common)Any traitAnyNever re-roll — replace the unit

Golden rule: A Blue trait on a God-tier anime is worth keeping if you are low on currency. Purple+ on any anime above B-tier is a definite keep. Never spend more than 10 rerolls chasing Rainbow on a single unit.

Practical Example: Your First God-tier Roll

Let us say you saved 10 tokens and finally get Dragon Knight. It rolls with Grey trait. You have 9 tokens left.

  • Roll 1 (Grey): Keep rolling.
  • Roll 2 (Brown): Keep rolling.
  • Roll 3 (Green): Marginal. If you have other units to improve, this is acceptable. If Dragon Knight is your only S-tier, keep rolling.
  • Roll 4 (Blue): Stop. This is a good stopping point. Blue on Dragon Knight is strong enough for all current content.
  • Roll 5+ (Purple/Orange/Rainbow): Excellent. Stop immediately.

Advanced Strategy: Trait Inheritance

This is the most misunderstood but most important mechanic in the game. When you merge two identical animes, the resulting unit inherits the better trait:

Anime A (Grey trait, level 1) + Anime B (Blue trait, level 1)
→ Merged result: Level 2, Blue trait

Strategic implications:

  1. Never discard rare animes with bad traits: If you roll Void Reaper with Grey trait, keep it. The next Void Reaper you roll (even months later) might have Blue. Merge them → Blue trait survives.
  2. Trait inheritance is your safety net: Bad RNG on your first copy of a God-tier unit is not the end. Subsequent copies can fix the trait through merging.
  3. Budget trait upgrades: If you have a Blue rolling guide on a common anime, and you merge it into a God-tier anime... wait, you cannot merge different animes. Trait inheritance only works with identical units. Plan accordingly.

Element and Trait Interactions

Traits amplify what the anime already does. This means:

  • Attack traits are best on units with strong innate damage (Void Reaper, Dragon Knight)
  • Speed traits are best on units with impactful basic attacks (Ice Mage's freeze per hit)
  • Range traits are best on ranged units that need positioning flexibility (Ice Mage, ranged Epics)
  • All stat traits (Rainbow) are best on everything, but especially on hybrid units (Dragon Knight)

Trait Farming Route for New Players

Following this order maximizes your progression:

  1. Days 1-3: Do not chase traits at all. Just get any anime with any trait on the field. Your goal is wave 10+, not perfect traits.
  2. Days 4-7: Start caring about traits on your main unit. Aim for Green+. Blue is a bonus.
  3. Week 2: Your main DPS unit should have Blue or better. Your support units can have Green.
  4. Week 3+: Start planning for God-tier unit with Purple+ trait. Save currency. Watch for rate-boost events.

Common Trait Mistakes

  • Re-rolling past Blue on God-tier units: Blue is 70% of a single stat's max potential. Chasing Purple or Orange costs diminishing returns. Take the win.
  • Putting good traits on replaceable units: If you roll Orange on a Samurai Warrior, that Orange trait is wasted. Save it for a God-tier unit via trait inheritance.
  • Not checking traits before deploying: Every new anime has a trait. Check it immediately. A Grey trait Ice Mage might still be useful, but you should know what you are working with.
  • Chasing Rainbow without budget: Rainbow is the dream. It is also statistically improbable. Plan for Blue+ and be pleasantly surprised by anything better.

Other Traits