Traits are one of the most important progression systems in Defend Ur Base With Anime. Every time you roll for a new anime, it comes with a random trait that modifies its stats. Understanding which traits to keep, which to re-roll, and how to budget your reroll currency is the skill that separates mid-game players from end-game clearers.
How Trait Rolling Works
When you obtain a new anime through the gacha machine (or via the merge system), it comes with a randomly assigned trait. Traits are color-coded by rarity. The rarer the color, the bigger the stat boost.
Complete Trait Tier Reference
| Color | Tier Name | Stat Boost | Approx. Rate | Keep Threshold |
|---|---|---|---|---|
| Grey | F | +5% | Very common (~40%) | Never on anything above C-tier |
| Brown | D | +10% | Common (~25%) | Only as temporary filler |
| Green | C | +20% | Uncommon (~15%) | Acceptable on B-tier+ |
| Blue | B | +35% | Rare (~10%) | Good stop for most units |
| Purple | A | +50% | Very rare (~5%) | Keep on anything |
| Orange | S | +75% | Epic (~3%) | Keep forever |
| Rainbow | S+ | +100% | Legendary (<0.5%) | Never re-roll, frame it |
How Reroll Currency Works
Every time you roll the gacha, you spend one reroll token. Tokens are earned through:
- Daily wave completions: Each wave cleared gives a small amount of currency. Higher waves give more. Consistent daily play is the most reliable source.
- Daily quests: There are daily objectives that reward reroll tokens. Always prioritize these.
- Code redemption: Many active codes (like JUNE2026 and DUBWAMILESTONE) give reroll currency directly.
- Special events: Bleach events and milestone events often have increased currency rewards and boosted trait rates.
- In-game shop: Sometimes reroll tokens appear as purchasable items using in-game gold (not Robux).
Important budget rule: Never spend your last 3 tokens. Always keep a reserve of 3-5 tokens in case a rate-boost event drops unexpectedly.
When to Stop vs When to Keep Rolling
This is the most common question about traits. Here is a decision framework:
| Anime Tier | Minimum Acceptable Trait | Ideal Trait | Re-roll if Below |
|---|---|---|---|
| S+ (Void Reaper, Dragon Knight) | Blue | Purple+ | Green or worse |
| A (Ice Mage, Epic) | Green | Blue+ | Grey/Brown |
| B (Samurai Warrior, Rare) | Any trait | Green+ | Not worth re-rolling on a budget |
| C (Ninja Rookie, Common) | Any trait | Any | Never re-roll ā replace the unit |
Golden rule: A Blue trait on a God-tier anime is worth keeping if you are low on currency. Purple+ on any anime above B-tier is a definite keep. Never spend more than 10 rerolls chasing Rainbow on a single unit.
Practical Example: Your First God-tier Roll
Let us say you saved 10 tokens and finally get Dragon Knight. It rolls with Grey trait. You have 9 tokens left.
- Roll 1 (Grey): Keep rolling.
- Roll 2 (Brown): Keep rolling.
- Roll 3 (Green): Marginal. If you have other units to improve, this is acceptable. If Dragon Knight is your only S-tier, keep rolling.
- Roll 4 (Blue): Stop. This is a good stopping point. Blue on Dragon Knight is strong enough for all current content.
- Roll 5+ (Purple/Orange/Rainbow): Excellent. Stop immediately.
Advanced Strategy: Trait Inheritance
This is the most misunderstood but most important mechanic in the game. When you merge two identical animes, the resulting unit inherits the better trait:
Anime A (Grey trait, level 1) + Anime B (Blue trait, level 1)
ā Merged result: Level 2, Blue trait
Strategic implications:
- Never discard rare animes with bad traits: If you roll Void Reaper with Grey trait, keep it. The next Void Reaper you roll (even months later) might have Blue. Merge them ā Blue trait survives.
- Trait inheritance is your safety net: Bad RNG on your first copy of a God-tier unit is not the end. Subsequent copies can fix the trait through merging.
- Budget trait upgrades: If you have a Blue rolling guide on a common anime, and you merge it into a God-tier anime... wait, you cannot merge different animes. Trait inheritance only works with identical units. Plan accordingly.
Element and Trait Interactions
Traits amplify what the anime already does. This means:
- Attack traits are best on units with strong innate damage (Void Reaper, Dragon Knight)
- Speed traits are best on units with impactful basic attacks (Ice Mage's freeze per hit)
- Range traits are best on ranged units that need positioning flexibility (Ice Mage, ranged Epics)
- All stat traits (Rainbow) are best on everything, but especially on hybrid units (Dragon Knight)
Trait Farming Route for New Players
Following this order maximizes your progression:
- Days 1-3: Do not chase traits at all. Just get any anime with any trait on the field. Your goal is wave 10+, not perfect traits.
- Days 4-7: Start caring about traits on your main unit. Aim for Green+. Blue is a bonus.
- Week 2: Your main DPS unit should have Blue or better. Your support units can have Green.
- Week 3+: Start planning for God-tier unit with Purple+ trait. Save currency. Watch for rate-boost events.
Common Trait Mistakes
- Re-rolling past Blue on God-tier units: Blue is 70% of a single stat's max potential. Chasing Purple or Orange costs diminishing returns. Take the win.
- Putting good traits on replaceable units: If you roll Orange on a Samurai Warrior, that Orange trait is wasted. Save it for a God-tier unit via trait inheritance.
- Not checking traits before deploying: Every new anime has a trait. Check it immediately. A Grey trait Ice Mage might still be useful, but you should know what you are working with.
- Chasing Rainbow without budget: Rainbow is the dream. It is also statistically improbable. Plan for Blue+ and be pleasantly surprised by anything better.